Friday, March 2, 2007

Second Life


Second Life
I read an article in the Observer about Second Life. A world you can access through your PC in a virtual reality mode. Second Life is a 3-D virtual world entirely built and owned by its residents. They pay through credit card for the use of the service. Since opening there are more than 1 million residents who have subscribed. This digital world is teeming with people, entertainment, experiences and opportunity. You have the opportunity to buy your own land to build a home or business, you can even make money from the game.
When you first arrive you create your own name and chose a character that suits your personality.
What I will take from this research is that user is in control of their own destiny on the site. The user chooses their own story and their own wife/husband, write their own emotions and it is really down to the imagination of the users fantasy. So the user become the avatar. I think this idea concept combines elements of Big Brother and ebay. This is an interesting concept and it has given me a few ideas for my interaction project. I could design something that the user puts the object/graphic through certain modes with different outcomes. So the user/audience is engaging more into concept more. They could also be getting something back from the project. Maybe a sense of achievement because they got the right outcome by putting the graphic/object through these certain modes.
Here is the link http://secondlife.com/

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